Is it possible to make a checkpoint system like in GD but not using a lot of memory or checkpoints?
What’s GD stand for?
Geometry Dash, probably.
GD is geometry dash, the practice mode is when you have a button, and it sets your check point where you are.
You cannot currently place a checkpoint at a player’s current location.
I think the only way to do something like this would be to place a bunch of checkpoints around the map, use the player coordinates device to find the closest one, and activate it when a user presses a game overlay button.
I’ve never used the player coordinates device though, so I can’t give much advice on how to implement this.
You could just use zones and checkpoints. When player enters the zone, activate the checkpoint.
Yeah so unless you’re making gd platformer mode (which has static checkpoints) it ain’t gonna work, sorry
You Could Make Like A Couple Of Checkpoints or teleporters and then teleport to nearest when clicked
That’s not what they want. They want players to be able to push a button that will set a checkpoint to that location.
How about this
Although we’re not currently sure how to make checkpoints anywhere.
Something you can try for your situation is make a menu where a player can press a button to go to any section of a level, 10%, 50%, 66%, etc.