GD practice mode

Is it possible to make a checkpoint system like in GD but not using a lot of memory or checkpoints?

What’s GD stand for?

Geometry Dash, probably.

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GD is geometry dash, the practice mode is when you have a button, and it sets your check point where you are.

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You cannot currently place a checkpoint at a player’s current location.

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I think the only way to do something like this would be to place a bunch of checkpoints around the map, use the player coordinates device to find the closest one, and activate it when a user presses a game overlay button.
I’ve never used the player coordinates device though, so I can’t give much advice on how to implement this.

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You could just use zones and checkpoints. When player enters the zone, activate the checkpoint.

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Yeah so unless you’re making gd platformer mode (which has static checkpoints) it ain’t gonna work, sorry

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You Could Make Like A Couple Of Checkpoints or teleporters and then teleport to nearest when clicked

That’s not what they want. They want players to be able to push a button that will set a checkpoint to that location.

How about this
Although we’re not currently sure how to make checkpoints anywhere.

Something you can try for your situation is make a menu where a player can press a button to go to any section of a level, 10%, 50%, 66%, etc.

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