i am fairly certain this is impossible to do in any at least remotely reasonable ways, but this is a relatively simple question
my game is based on a bunch of FFA players (or whatever the technical term is, no teams or something) in platformer mode (for context)
now my goal is, whenever someone runs out of ammunition for their gadget, their gadget is taken away from their inventory (the gadget is granted to players with item granters and it comes preloaded with a full mag)
simple enough, if you do not understand then just ask me, thank you
i am assuming you mean like separately coded/implemented projectiles and not actual gadget things, which i would not want (as you said), but i do not quite understand how the non reloadable part would work? please explain?
um its kind of a niche aspect of my game (its quite fast paced) and i believe that a few seconds would kind of ruin it (there are also some more things but yeah mainly that)
interesting, this seems quite helpful, i will look into it, thanks
also can you explain the new member post limit thing, and how i should raise it and etc
edit: apparently i am a new user so i cant make more posts
and replying to your post “ill post information…”
im like 95% sure what you mean with this kind of stuff in tandem with the other ideas but yeah eager for that, tysm (no rush, just saying)
edit: yeah i can do it myself i just didnt know about the lifecycle thing with the gadget firing
Nvm, you are actually basic user. No post limit. I thought it took a day to get basic member but apparently you got it within 30 minutes of your first post.
i think this is kind of a necropost or something along the lines of that and I am not sure if I am breaking any kind of rule by doing this, but there has (as far as I know) been no progress on this post and I am still looking for a solution, does anyone have any useful stuff or whatever? thanks
i have looked into the lifecycle thing a lot, but I have various questions over its properties and exact technical functions, and I could be missing a large opportunity for optimization, so does anyone have any ideas (especially regarding the system with lifecycles)
ya, but the best way would to not use that and just give gadgets pre-loaded with a lifecycle detecting the amount of shots fired, corresponding to the gadget given
edit: thanks for the clarification about necroposting tho