GabrielisAwake's "Fix Lights" task for Among Us (Difficulty, 5-6/10)

I looked at some post for help and they talked about fixing the lights after the blackout sabotage, and I looked and no one has done this one yet. So, here is my version of the fix lights task in Among Us!

Screenshot 2024-04-11 10.26.25 AM
The Fix Lights task in Map editing mode


The Fix Lights task in-game

Materials Needed:

  • 56 Wires (I think still a PB for me personally)
  • 11 Counters
  • 10 Dark Grey Stone Barriers (Vertical)
  • 10 Triggers
  • 5 Wire Repeaters
  • 5 Buttons
  • 5 Tables
  • 1 Pop Up Device
  • 1 Text Device
  • Terrain (Basketball Court, Lab Floor Blue)

Step 1: Set Up Levers
Get out a stone barrier, put it on the below player layer, and change the availability to either-or, so it can be a more diverse sequence. Mine is Up, Up, Down, Up, Down, as seen in the in-game picture. For this guide though, we’ll make it not available at the start of the game. Now change the size so that it’s about this tall when compared to the 64 grid snap grid:
Screenshot 2024-04-11 10.40.02 AM
NOTE: It’s best to have the grid snap on 8 when moving things into position so things can line up better

Now, get a table (White circular one); change the tint so that the rgb is 133,133,133; put it under the stone barriers; and line it up so that the stone barrier is touching the halfway down point. Copy the stone barrier, change the availability to the OPPOSITE of the first stone barrier, use snap angles to rotate it upside down, and put it on the table so t’s touching the halfway UP point.
Screenshot 2024-04-11 10.47.11 AM

Step 2: Button and First Counter
Get a button, change the message to “Lever 1” and the interaction time to instant, and place it under the lever/switch like so:


Screenshot 2024-04-11 10.50.14 AM

Now get a counter, set to not visible in-game, and put a target number and set it to 1. You can put this counter on the left side of the switch towards the bottom. Connect a wire from the button to the counter saying “Button pressed → Increment counter”.
Screenshot 2024-04-11 10.52.47 AM
Screenshot 2024-04-11 10.53.16 AM

Step 3: 2nd Counter w/ Wire repeater
Get out a second counter (preferably just copy the first one) and set the target to 2. Put it above the switch. Get a wire repeater and without changing anything, put it on the bottom right of the counter. Connect the two together with wires that say “Target reached → run wire pulse” and “Wire pulse triggered → reset counter”.
Screenshot 2024-04-11 10.58.22 AM
MAKE SURE to put it 3 pixels above the switch, this will give you a reference on where to position the lever in terms of the counter!
Screenshot 2024-04-11 10.58.43 AM
Connect the button to the second counter with it saying “Pressed → Increment Counter”. Connect the w repeater to the 1st counter saying “receives pulse → reset counter”. Connect the w repeater to the stone barrier that is not available at the start of the game (I.E. the top one), with the wire saying “Wire pulse received → show prop”. Connect the w repeater to the OTHER stone barrier (I.E. the bottom one) now, and say “wire pulse → hide prop”.
Screenshot 2024-04-11 11.08.25 AM

Step 4: Triggers and, Yes, Even More Counters
Get two triggers, change their configuration to NOT trigger when stepped on, trigger delay to 0.1, and not visible in-game. Set the channel for one of them for when it’s triggered to “- counter”, and set it for “+ counter” for the 2nd trigger. Place them like so with the -counter trigger on top, and + counter trigger on bottom.
Screenshot 2024-04-11 11.12.34 AM
Screenshot 2024-04-11 11.12.47 AM
Screenshot 2024-04-11 11.14.21 AM

Up to now, you’ve probably followed this guide exactly, which means that the sequence is the same, but make sure to change up the sequence of levers, like mine in the in-game picture at the top. In the case that the goal of the switch is to flip the switch to the top position, like this guide is, wire the top barrier to the + counter trigger, saying “Prop shown → trigger”. Wire the other barrier, the bottom one, to the - counter trigger, saying “Prop shown → trigger”. In the other case, where the goal is to switch the lever DOWN, you just flip flop them so the top barrier to the - trigger, and the bottom barrier to the + trigger.
*Also there isn’t an easy way to show this, but bare with me.
Screenshot 2024-04-11 11.14.21 AM
1 is for on, or the ending position, 0 is for off, the starting position

Step 5: Ctrl+C, Ctrl+V, Rewire
You’re done with one of the levers, good job! Now copy and paste all of it 4 more times, changing the button names to lever 2, lever 3, etc. and put down a 11 long, 10 tall rectangle with basketball court floor on the lower layer, layer 2 I believe? Make slits from the 2 column right, 2 row down, to the 10th column, 2nd row down and also another slit two spaces below that one, and fill them with lab blue flooring. Now place these copies side-by-side and make it match this layout:

Screenshot 2024-04-11 11.44.43 AM
The counters should be 3 pixels apart, and lined up with the edges of the bottom screen. The layout is weird, so the w repeaters can be put basically anywhere.

Step 6: One Counter to Rule Them All (and text and pop up)
Copy one of the top counters, change the target to 5, make it not visible, and put it in the middle of the counters and in between both computer screens. Place a Pop Up device next to it, and connect them with it saying “Target reached → open Pop Up”.
Screenshot 2024-04-11 11.49.15 AM

For the pop up, make it a modal, change header text to “Task Completed!” (Looking back I know it doesn’t say task completed but it’s just there if you wanted to do it. :slight_smile: ) Sent font to Rubik, player scope to player, and set the tint to full green: rgb=0,255,0. Lastly, Set the call to action button to just “close”.

For the text, set the font size to 40, set font to Titan One, font color to full green, and set the text to be, as an example, “/^–√/^-√/^√/^–√V/^√/^-”. Afterwards, place it so that it lines up with the top computer screen.
Screenshot 2024-04-11 11.58.51 AM
I know that the symbols don’t line up well, but I tried -_-

That is it for the main thing, other people will probably have a good way of doing walls, teleporters, and that whole section of fun things, but I just wanted to show something that I’ve come up with. Put any questions you have in the comments, and I’ll try my best to reply to them fast. Have fun with this, change what you like/want, and see you later!

*P.S. I know I’m bad with putting the difficulty, it seems easy to me, but then there’s the binary calculator, so I need to fix it

9 Likes

Wow! This is really cool.

1 Like

As far as I know, these types of guides are only allowed to be made by regulars…

@XxGuyt6517xX if you have nothing good to say don’t say it. By saying that he think it cool not a like also he already liked it.

Also what does that mean? Why can only regular make these types of guides?

I made one and a ton of regulars told me to delete it and that only regulars can post titles along the lines of _____'s way of doing blah blah blah

wdym? he can make an among us guide if he wants

oh you mean the name thing? yeah i dunno about that but it’s fine to me

sorry i didn’t see the conversation above my computer lagged out and it didn’t show till now

oh, well when I made a guide called “The Guytian way of _______” I recieved a lotta backlash.

Oh my gosh, I just realized I had been saying the basketball court terrain instead of what it’s actually called: the BLASTBALL court terrain. I didn’t see the first L in blastball, so my brain just auto corrected it to basketball. But I now realize that the L I didn’t see was on my forehead, because that a big L on my part. Sorry for getting that mixed up, though I didn’t see anyone talking about it lol!

1 Like

Nice Guide GabrielisAwake

XxGuyt6517xX

I looked in your bio, and you don’t even HAVE a guide…

Exactly, it got flagged.