Is it even possible to make functions within the blocks of gimkit creative?
That is a question that I don’t know about. Let me look.
There might, if you have a seperate trigger with different block code and trigger it with the channel block.
What type of function?
But wont it just forget about the function in another trigger or place because it’s not saved to anything?
Just any like for example I want to repeatedly change the amount of a item every second and yes it sound simple to do but what if I did it within blocks? I could use a function that repeatedly repeats something for a certain amount of time a certain amount of times.
The broadcast channel block can be used to trigger a different trigger with block code and that trigger’s block code will always stay that way. You can use that same block universally and it will have the same effects. That’s the closest thing I can think of.
Oh ok cool I’ll check it out. Thank you.
Mark his post as solved.
You would have to make the block trigger a channel with that, as the blocks themselves can’t directly affect in-game elements except properties, text, items, and activity feeds.
Ok thanks!
In an item granter’s block code, add it subtract one to property X, grant the player get property X items, then tell it to check if property X is greater than Y. If false, transmit on Z. Have a trigger trigger when it receives on channel Z, and send a message on a wire to run the item granter’s block code.
Oh I forgot about the item granter blocks!
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