In my infection game, I want power ups, as forum users
Ex: Slim’s Power up gives you speed, or a comunist power up [1]
So, in the replies I want 10 users, with their power up
You earn 1 cash for every second you stay alive, and you also have to put the price in too
Thx!
Power ups taken:
- Speed - Synthic
- Slower in range - Tropicool
- 2x damage [2] - Quirky
- INSANELY high Soul Regeneration (auto-health regeneration) - NotYoyo :D
- During a certain time period, if the player hits someone, that player is transported to an ‘ocean’ with ‘eels’ aka. sentries, in which they have to survive for a certain time before returning back to the game with HALF health, no exceptions. - Toothless
- 10 free dollars - 2468
- Cannons (evil eye) - ItzJdat
- All epic gadgets for 6 minutes- GKFO
- Science question distractions - CustomCoaster
- Cooker (Legendary P.M.L) - ItzJdat
- Gamer(Pixelater&Quantum portal) with Health regeneration - KirbyKing
- Spend $50,000 for a Watermelon that can be used to permanently become Chuck Norris, making you have infinite health, knockout everything in one hit, and can break through walls (Costs 100 watermelons) - JarryFlorg
- Cursed Flute that makes your enemies run away, at your local store: price your soul (im kidding) - Astra
- Fedora Aura - Grants 3x damage when in area of fedoras -Fedora (teehee)
- Blackjack- One time use - randomly teleport to different locations to confuse your enemy. speed is slower, but health is higher (snowball blaster preferably as gadget) Price: $169
- Jobozo - Shield Regen (+Blaster) Also If you pick up a hat somewhere on the map, you get temporary speed :D
- Bananas mode - all off your stats go crazy high for 10 seconds, Price $97 - Bananas123
- Gimkit_kid: Rotten Apples - Weaken everyone in a 5 tile range for 15 seconds. -50% damage and x2 slowness.
- @XxGuyt6517xX : you get a horse that looks like an egg, it does nothing, it costs $1
- Lose 50 health immediately, then gain 150 over a period of five seconds (maybe a different amount of time). You can’t use gadgets during this time. - thas_gimpossible
- Teleport to a random location every 10 seconds. Has a 1 in 35 chance to appear whenever you get another power-up. Lasts for 120 seconds. (Who wrote this?)
- AAAAAAAAAAAAAAAAAAAAAAAA Cost: AAAAAAAAAAAAAAAAAAAAAAAA - AAAAAAAAAAAAAAAAAAAAAAAA (Who wrote this?)
- th3_ca1tsune: tracking of a random player permanently, costs 5 dollars
- Little_Green_Duck: Starts a timer where you gain 1 health every second for 30 secs. The second time you buy it, you gain 2 health instead, the third time 3 health and so on. Costs $10 the first time, $20 the second time etc. Can only be bought 5 times.
- The_Timekeeper: When you k!ll someone, you get a 5 second speed buff, and everyone else gets a 10 second speed debuff. $20
- Dark_Hydra: get a random we@pon, amount of money, and speed
- Unit_72 (Lightbourne): This ability allows the user to confuse players with mirages, use photokinesis, and have an aura of radiance. See more below.
- Qmark: Makes everything around the map mysterious for 1 minute, but unbeknownst to them, at a random interval between 2-5 minutes later, a “supernova” will go off, activating zones all over the map at random, instantly “knocking out” anyone within them. They are “knocked out” permanently, turned into spectators.
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27 Continued
- Mirage - shows multiple random items all connected to each other, so when a signal on the channel is sent out, it affects all the props/mirages as “mirages,” confusing and blocking players, sometimes to areas entirely. This lasts for 30 seconds.
- Photokenesis - Gives you the ability to get items from the “lightcashe,” which is normally invisible and inaccessible by players, using show/hide, only accessible by that player (waypoint shown to people with effect, not sure how to make the person the only one accessible, I would guess a teleporter, one only accessible to the beholder of the gold keycard), supposedly “making things out of light.” This lasts forever.
- Aura of Radiance - A zone that follows you around and damages everyone but you for every second they are in it. This lasts for 2 minutes or 120 seconds. (For the damage, use a trigger clock and damaged, and the area following the player would have to be researched, but I think there is a guide out there…)
The way these features are accessed is with the gold keycard. The player is given one at purchase, and using the checker device, it checks for the keycard. If it is found, then it gives the player access to the feature.*
This is an ability that I grabbed from a game me (@Unit_72) and @qmark are developing (Stronghold), but now it lives her too!
(The following post was removed for off-topic-ness)
(Who wrote this?)