I’m making a fnaf co-op Roblox game..basically fnaf multiplayer but with jobs and upgrades and items and stuff… I got
Timers that create the time and change clock
Monitor screen looking camera system
Foxy Night 2-5 working(yes looking at him in cams slows him down)
Stage lights and music animation before night starts
Detailed map (no parts services or kitchen yet)
Power system and doors
What I need is help with how i can randomize the freddy, chica, foxy while saving memory% and some ideas for additional mechanics from fnaf that im missing or dont have yet as well as any easter eggs or other things im missing/that I can add
I will most likely be asking in replies some more specifics as time goes on
And btw this will not be published its for me and some of my friends to play with…im not gonna break gimkits guidelines and rules of no fnaf published
Also any ways i can add static would be helpfull…also the golden freddy ITS ME popping up..im not that good at pixel art to create this freehanding without help or someone giving help/advice
Use one block code trigger (500 memory ish) to randomize what’s being moved. (e.g. 1=foxy, 2=freddy, etc)
then it does a random chance if it moves forward a stage. make it a 10% chance or something. You could have properties for each of the animatronic’s stages.
Finally, broadcast a message on a channel for the barriers to appear/disappear
x = random integer from 1 to 3
if x = 1
animatronic = “freddy”
elif x = 2
animatronic = “chica”
else
animatronic = “foxy”
x = random integer from 1 to 10
if x =1
propertyName= [create text with(animatronic + “StageNumber”)]
set property value (propertyName) = (get property —> propertyName) + 1
broadcast message on channel [create text with(animatronic + “Reset”)]
broadcast message on channel [create text with(animatronic + x)]
I did this all in my head lol ask me if you have questions