I’m working on a game based on BotW, and in it you have to go thru a maze of flowers, and if you step on the flowers, you have to restart the maze. if you restart three times, then its game over and Flowerblight unalives you. I am also making a game to go right after it, in which you actually fight flowerblight. I need a name for the game (I’ll do a poll), art for the boss, and how to make it have special attacks. I already know how to defeat it, but I need help with like boss phases and stuff. If anyone knows, I’d like the final attack phase be where the boss has a laser beam that goes everywhere and it instantly unalives you. I would also like for there to be something that indicates where the safe spot is, and that it isn’t in the same spot every time.
Requirements for the art:
Barrier art (and prop art)
must have flowers
If you help, ill credit you in the games description!
hey please change the title name to be all caps or all lowercase letters it is hard to understand the name and people scrolling through help topics may not be able to understand what it is and just ignore it @HP7divergent46THG12
Have a trigger that receives on “flowerblight”. Make it transmit on “flowerblight”. Add a delay of 8-10 seconds. Have a block that generates a random number 1-4. Then broadcast on channel safespot # (in the block)
(# Is whatever the random number is) When receiving on safespot 1 it would light up a flower around a sentry or something like this
That would show the safe spot. Add a trigger for each individual safespot channel. (So safespot 1 has a trigger, safespot 2 has a trigger, etc.) Add a delay of 2-4 seconds depending on the size of the arena that transmits on safespot 1 laser, safespot 2 laser, safespot 3 laser, or safespot 4 laser depending on the number that it receives on. Now add a bunch of lasers. The laser at safespot 1, (This laser)
Do the same for the other lasers. Make them deactivate when receiving on “flowerblight”
Also make the flowers deactivate when receiving on “flowerblight”