Make a timer maybe?
Just some simple code, something like:
You would need a teleporter coordinate plane…
If it’s flappy bird, you would only need a vertical one.
How would that work? And yes, I use Scratch.
Oh yeah!
Oh, that brings the player up in Scratch, but that wouldn’t work in Gimkit…
Yes, in gimkit you would have to make your own change y by system
Using teleporters.
My head is just a bunch of how? 's now. For the falling, I’m thinking you would create a buncha channels for each teleporter, and make the trigger trigger every single channel, but that would be tedious.
broadcast_on_channel(convert_number_to_text(get_property(player_y))))
This will broadcast on the channel number that is the y position the player needs to teleport to.
Then just make the teleporter teleport them when receiving on that channel.
How would it automatically teleport downwards?
Change the property player y to something lower.
In this case, changing player y is the same as the change y by block in scratch.
And just keep teleporting the player to the value of player-y
So we would need to use another trigger and another repeater for the falling/jumping?
This could all probably be crammed into one trigger.
off topic
@Jeffo can you please lock this post?
Why do you want to lock the post?
Wait why??? I haven’t even tested this out yet…
So new users don’t use it as a chat room, a place to ask GKC questions, etc.
One trigger recursing every 0.05 seconds or something:
Set player y by broadcasting on channel
run the rest of the scratch code
Thats definitely under 75 blocks.
Works, not too smooth though.