No, I winged it
Ok. I would say using my system would be easier, but seeing everything in the area a coordinate system would be better. Idk how to make the coordinate system though. Anyway schoolās starting so bye.
Ok, I will try and explain my CURRENT system better.
Pretend the GREEN square is where a player is currently standing. If they stand on the RED square, the X-Pos changes and activates the trigger. The trigger runs the code to transmit on channel to X=3 Y=3, so transmit on channel: [33]. The barrier that has [33] to disappear, will disappear. It repeats for each change.
Iām very confused now LOL
This is a nonrectangular zone, right? Whenever the player is in the bushes, they can see inside the bushes, right? If so, use pseudo zones, and when the player enters, show the transparent bushes, and when the player dies/exits, show the solid bushes.
nope. iām pretty sure itās rectangular.
I thought they were making the bushes like this
originally. but now itās text display emojis i think. idk. I see where youāre going though.
The thing with the coordinate system is that you can only activate one thing at a time. Unless you use a massive amount of triggers or blocksā¦
No, I have an idea. You just +1 and -1 the X and Y values. That way, you get the blocks next to you, and it transmits on multiball channels.
?
I mean, i dunno if anyone has suggested this yet, but you can use the coordinate system to find the location of the player, and constantly broadcast on concatenated channels, and for the hay bales, maybe make them deactivating when receiving on the concatenated channels?
Actually kinda like what you have, but are you using triggers in place of the coordinate system?
why do I feel like itās overcomplicated
I will use this, so I donāt just see grass lol. I also donāt understand why every time I post these help topics, I think of something later . Then, I end up solving my own post
The code is kinda laggy. Itās not the best, but I only tested it small scale. Hopefully it works large scale.
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