I have a game, and it’s called ENTOURAGE, and basically when you knock out another player they join your team. Anyways, each team has a team leader, and when someone on that team knocks out another person from another team, this knockout message SHOULD play:
[Player knocked out] is now a follower of [Team Leader]
For some reason though, this is the message that instead follows:
[Player knocked out] is now a follower of [Player knocked out]
I have another piece of code, but that piece of code accounts for a special case, so I’m not gonna put it here now. (if you want it I can give it to you). Why is it not working?
TeamKnockoutNumber tracks the team that knocked out your team (if a team leader is knocked out, everyone on the team joins the new team, so I need to track what team knocked out the team leader using a property).
CanBeTL is a true/false property that checks if you’re able to (or are) be team leader.
Ignore the “IncreaseFollowers” and “IndirectIncreaseFollowers” channels, as those are part of a system I have not began to create yet.
I understood like 2% of that block code
and yeesh I was about to say skill issue but realized I can’t be talking
Oh I see the part with the activity feed
Wait wut I don’t understand
ohhh mb
it’s because… give me a few seconds…
isn’t it because it’s tracking the knocked out player is why it’s showing their name twice?
Edit:
I just saw that woops
Also why am I helping a guy who is much more experienced and better at gkc than me they should be helping me ngl but don’t mind this
Yeah I figured, I was thinking of the wrong device.
OHHH I THINK I GET IT NOW!
It’s because the km is only tracking the person who got ko’d, and it doesn’t track who ko’d. You should probably wire a player knocks out lifecycle device to the km. If that even works, ig…
But it could just show the same thing.
If I wrote this entire thing for nothing I will throw this thing across the house and into the neighbor’s yard
I’m dummer than the average person, don’t worry
Wait then it should WAIT THEN IT SHOULD WORK
Edit: Wait. HOOOOLD UP.
Correct me if i’m wrong, but doesn’t this seem like it is tracking the ko’d person?
Also, lemme test this out
The KM tracks the person who KOs. But, like the great device it is, it can broadcast messages on behalf of the knocked out player and the knocking player at the same time!
That’s just bad wording I think. There are options for “broadcast message (on behalf of knocked out player)” in the block code, instead of “broadcast message”, so you can kind of infer what it does.
Also, on a sort-of related side note, my triggerloop that I did not TOUCH doesn’t… work anymore.
Nice! I never knew that the ko manager could do that lol. It was always heavily bug infested for me so that’s probably why. Also I can be a tester too if you want.