Yes, you got it
If my reply is the Solution mark it as one, so the topic can close.
Do I need TWO lifecycles?
Yes.
And another trigger?
Yes.
OK, I’m almost done, but if Team 2 is the one knocking out everyone, shouldn’t it be Team 2 as the “knocks out” trigger?
It’ll be a bit before I respond back. Thank you, though.
Yes. (My bad)
Your Welcome.
Make sure to mark a solution!
He did not try it yet chill
you can use the battle royale ending it is kinda hard I tried it and finally got it but map sucked so I just deleted it.
Here is the battle royale ending The Ritheked Version of Ending Battle Royales See Bottom Post For Team Adjustment
What do you mean? Because I don’t understand.
you can use a live player counter to end the game if everyone on team one is dead
You can do that, but doesn’t it require a certain number of players to be in the map to have it work, or no?
for the other one, entering a zone increment a counter and a property
then use some block code to check if that number is equal to the amount of players on team 1(live player counter)
no the live player counter just tracks how much players are alive
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