Dynamic Block Health

I’m currently trying to make game where the player can mine for materials to build the perfect house, farm for food, and avoid enemies (essentially “M!necraft” but in Gimkit). The thing is, while I was testing some of the mechanics I had made, I couldn’t figure out what the health of each dynamic block was.
I want the player to be able to start with things like dirt & sand and craft the next level of health up, but all I know is that it takes two hits with a common pickaxe for dynamic dirt and five for dynamic sand. Could someone please help me figure out the rest? :folded_hands:t2:

Welcome to the forums, @The_Axolotl Make sure you read the rules on what you can and cannot post here. As for your problem, I am making a mining game too, but mine uses a legendary pickaxe. I know that the diamond is 1500, ruby is probably around 500, gold could be 250-300, silver is 100-150, and copper is 50-75. I’m sorry if this is inaccurate, they are just estimates. The only real way that I know of to find these out is to actually hit them with a pickaxe or other gadget, which can be annoying sometimes. Hope this helps!

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To add on, stone is 10, sand is 5, and dirt is 2. @bookworm101 is correct with the amounts they stated. Diamond is 1500 ruby is 500, gold is 300, silver is 100 and copper is 50.

You can also find them on gimkit wiki.


Welcome to the forums! Make sure to read the rules!

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