Drum-Kits in GKC - Let's Make 'Em

I made like a uh… musket game before… I made sentries fire by making a button (or overlay) that spawns a sentry on one team a few blocks away from a sentry on another team with a gadget to bait it into firing at the target.

Hope this did something helpful…

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Yeah, that’s exactly what you would do for a system like this.
I’m not sure weather placing a barrier over the sentry to open and close line of sight would be better, or just activating and deactivating the sentry over and over.

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wait using gadget sounds to make the noise is so smart, imma mess w/ this

edit 2: they flagged me :frowning:

using gadgets I’ve got noises making! I’m working on a mechanism to play the tunes now!

it works like 20% of the time

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Alright. I tried testing multiple ways to choose when sentries fire, but the time between when the sentry is able to fire and when it actually does seems almost random. While the shots might actually be set on some kind of interval, I don’t know how we’d be able to get it precise enough to use rythmically.

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How are you getting the sentries to fire and what are the settings?

When I did this in my game I gave the sentries max firerate and put another sentry 10-ish blocks away.

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That’s what I did. I tried both deactivating and activating the sentry that was making the beat, as well as blocking and unblocking line of sight with a barrier. I tried setting the firing speed to several different settings, even tried changing gadgets, but no matter what I did:

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we’re going to need to pivot to a different mechanism The sentries work… like 2% of the time

we should revisit the vending machines

good luck yall
(I’m still helping lol)

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Vending machines are easy, but the problem is they can only make one sound and that sound doesn’t really resemble any of the above drum kit elements.

Also @Blackjack can you pwetty pwease add me to the tier list :pleading_face:
Please don’t consider anything i did before this year.

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You MIGHTTT wanna worry about how much memory this would take. Because as a fellow musician (Flutist) and gimkit coder, I can tell you this would take MASSIVE amounts of energy…
Maybe try with some memory efficient ways?

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Trust me, we will save memory when we have the opportunity.
But making the sounds accurate and well-timed takes priority.
The main problem right now is just finding sounds that we’ll be able to trigger on command.

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Alr Alr.
Just making sure..

EDIT

Me too? :pleading_face: @Blackjack

If we rule out gadget sounds, the noises we make are significantly reduced. The only sounds I can think of are triggers activating, lasers (do those make sounds?), and the vending machine.

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There aren’t many compatible options in gadget sounds, though. I think someone stated that terrain make noise when you jump on them (platformer), but I’m not sure if that’s true.

will do!

I made a metronome in GKC (which, is difficult when you make it heavily customizable) on where I used the vending machine because it provides multiple sounds, so I don’t think vending machines would be very efficient for one solid click of a noise.

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I can confirm that all terrain (I think-- I don’t have the season ticket and I only put down dark scraps, grass, catwalk, and dynamic stone) makes the same ending noise.

I did realize that Gimkit makes a noise when you jump, which could be useful.


I’d describe the sounds as:
(it’s onamonapeia time)

Up (jumping)- fwhuh
Down (landing)- p-tah


Also, uhm…
Little problem I found.
Pressing a button makes a clicking noise, which, while a good contender for a kick (I think) it could interfere with other devices’ noises. It might be better to use a button game overlay, which (I think, again) doesn’t make a noise, but there are only 4 areas they could go. That’s not enough room for all the sounds on a drum set.


I hope this helped with… something
I really wanna see this made, actually–
My friends (and me, probably) would abuse it to no end
:]

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Ah, okay thank you for the clarification!


For now, we don’t need to worry about the UI. As long as we can find some sounds, we’re good to go. We can worry about that later. But thank you for your help!

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We could build a chain teleporter with portals that drop you onto different terrain (barriers 2?)

uhhh…I didn’t ask for a thumbnail…and also that was heavily…heavily off topic…

like…not related…ever…

so..

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