Do you want the player who was tagged to lose energy too? @Grey_Stone
Either way, use a tag zone, then wire it to an item granter.
Player tags someone > Grant item
You could do the same but negative for the person who was tagged as well:
Player gets tagged by someone else > Grant item
(These are both linked from the tag zone to the item granter.)
Hope this helps!
(Sorry for the ping potato1 twice
)
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