So I had this block code:
And these only trigger one event so far. I’ve made one event for each of them. Is there a way to make it, say for example, it chose the number 98, which is GOODLUCK, so how do you make it so that it will randomly choose one event to start from the good luck portion?
lifecycle > (bmoc) > button
(broadcast message on channel)
what do you mean by button?
Once the Game Starts, it’ll broadcast the message on channel to activate a button.
Or you can make a randomizer to activate a button out of the set group randomly so it’s harder to see a pattern
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