Do You Want Technical Gimkit?

Not only has the forums gotten a bit less lively, there has also been a couple users that have left the forums and posts have been getting flagged like crazy and the rules have gotten a lot stricter.

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I heard somewhere that someone created a platforming engine on 2d, which means they had to build a momentum system. Now do you see where this could go?

Yeah. It’d be tricky given that your only options are either WAAAY too many teleporters, or very very limited text delays. It’s a cool thought though. (but also kinda pointless because, once again, DLD is coming to GKC)

and i think it was rithek that did that

2D physics engine would be pretty easy, you would just have to implement gravity (just calculate how much an object would have to move down) and collision which can be done by setting boundaries and if an object is at said boundaries to stop moving the object on an axis, then to implement a display which actually just shows what’s happening behind said calculations (done with trigger chains)

Upcoming Project I'm Planning

I’m going to try to recreate circuits in real life, stuff such as full adders, half adders, 4 bit adders and all that kind of stuff to be the basis of the new gim-kit age.

I’m not sure if this ties into this, but I thought of making a periodic table of devices after seeing the abandoned guide about device symbols.

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the property system could be used

That’d be extra helpful!

It was. I tried using text and lost my mind to the blocks (that’s saying something). I probably shouldn’t have started text operations with a full-blown recursive platformer though.

I don’t especially want to learn about technical gimkit because I normally work together with my friends, and we each do different jobs.

good to know @I_Like_Props

and yeah sounds legit
text ops with block emojis and varying velocities sounds like hell

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I mean I’m interested in block coding(making a full-fledged guide series on it), but I don’t have actual questions on it.

I mean… My speciality is literally this.

Oh? What do you do?

I’ve done some gimkit oop

Oooh

how would you do something like a constructor though? You can’t really make new properties, right?

Gimkit OOP is more like you make the amount of objects and then the player changes the instance variables.

Ah. Unfortunate.

I wonder if it is possible to create new objects though…

You can create a buch of empty properties for this though.

This is actually pretty interesting to read.

Hey, how are you discovering these new techs? I want to learn about them so I can make even better games!