Do you need to use a relay to damage everyone?
Yes, select “all players” .
For devices that change something for one player:
item granter
damaged
health granter
etc, these are player-scoped by default and cannot be changed, you will need a relay to change the scope.
then there are devices where you can select the scope:
counters
popups
notifications
game overlays
etc, these have scopes that can be changed.
Then there are the ones are not changeable:
Player coordinates device
zone
sentries
etc. These are globally scoped and cannot be changed.
So why dosent’t this work?
I made it that everyone gets damaged every 5 seconds
I think the relay has to be before the wire repeaters for some reason
figured out system:
lifecycle
relay
trigger
damager
lifecycle: game starts
relay:
audience: all players
relay channel: damage players
trigger:
trigger when receiving on channel: damage players
when triggered, transmit on channel: damage players
delay: 5 seconds
trigger by collision: no
visible in game: no
damager:
damage amount: (your choice)
damage player when receiving on channel: damage players
That dosent work, I think because there’s no wire connected to the Lifecycle.
Try making the delay of the wire repeater 4.9 seconds and the other wire repeater has a delay of 0.1 seconds.
Oh… I’m already using @chrysostom 's solution. Do you know what wire I should connect the Lifecycle to?
Lifecycle → relay → trigger → damager . If thats what you mean. If you are talking about wiring into a lifecycle then i dont think its possible.
sorry I forgot to add this:
wiring:
lifecycle, relay: event occurs —> trigger relay
Gnight guys. Glad you found a solution joe!
for chrys
Could you update game of the week in alt discovery? Just choose something that you think is amazing and hasnt been chosen yet! You dont have to make a poll for it this week…
wait a moment what week is it?
(for the alt discovery?)
It still dosen’t work
Does it do any damage?
weird because it works for me
Anything I did wrong?
Use channels, not wires.
It’s supposed to damage all players every 5 seconds but it doesn’t damage anyone at all.
maybe check the relay’s audience, and check the wire repeater to make sure there is a delay