Detecting Double Jumps?

Oh. Zones on every platform. If you can detect, at WHAT level the first jump ends, and you can say, when player leaves zone, you’ll know that you have double jumped.

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Dang it. You’re right. I guess I’ll have to find a workaround for that. Perhaps Fragility?

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Ye make a sentry cannon with barriers and a sentry inside.

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Isn’t there an event that listens to when player fires a gadget? We could do something where the player had to fire every jump and use that to identify if they double jumped. Problem is, if it is a battle game, it won’t work because fighting would activate it. And it’s tedious also to the players.

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Interesting idea, but the overall goal is to make the system as memory efficient as possible and there are going to be a lot of sentries.

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Yes, the lifecycle can detect that.

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No, but you only need ONE sentry with a legendary qportal.

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I guess I should explain my proposed system a little more. I have two of them, one that I’m certain will always work and another that I just think will work as a backup.


There are always patterns. For example, when we double jump, usually we hang in the air after the first jump, go down slightly, and then go up.(never mind about that for a second) So we just need to code in a range of values where it’s acceptable for the player to go up, then down a little bit, then up again and that number will always be within a range because otherwise you would always have to nail a specific double jump, which is a game itself- but I digress.

Also, we can get a number of the height of a jump, then when the player goes down we subtract that number from the number, and then we add the double jump from there.

But this only works in terms of y values.

So we do the same thing but for x, and then we compare the two, and after the double jump we can do whatever we like. Make sense?


Also we can use those jump crystals if they come out for the whole speed modifier problem.

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I get what you mean, I forgot that sentries can teleport now. How would the system work again? Does the sentry shoot you as a dash? If so, how’d you do that midair?

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That sounds good, but what about jumps where you have to go down a significant amount?

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Ye. With the zone, when you leave it, a sentry teleports to the teleporter, now activated, and yeets you to the moon.

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Uh, same thing but opposite, kick of a variant of the system if the player starts moving down.

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Let’s remake this post into a research post and create a separate post for the Celeste dash mechanic so we don’t juggle two different things.

Now uh, how do you set up a research topic? Is there a specific format?

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Your idea makes sense, but there are too many combinations. What about when you double jump down? What about when you switch directions mid-jump?

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Uhh… make it Devices ?

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Usually your idea, methods on how you can create it.

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It’s just a normal topic that’s gotten a special gold star for being interesting. Also it’s in devices for some reason.

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I’m working on writing out a hard coded jump value system. But this can all be figured it if we think of the possibilities and add/subtract them from our jump 1 and jump 2 numbers.

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I was meaning more on how would you set up the post format. Are there specific paragraphs I need to set up?

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The start of most research topics is just what you’ve already found out and what you’re aiming to find out. It’s not much.

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