Delayed Respawn

it’s basically just another method to do the same thing a teleporter would do : /

when player respawns respawn player

you guys are killin my soul here
it’s always newbies that do this
cant blame em tho :3
they are new to gkc

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lifecycle set it to detect when the player is knocked out then have a wire go to the respawn device and that’s it

buddy. knocking them out and respawning them a second time ain’t gonna do anything -_-

wire repeater delay like 1 second and then respawn them

still it just respawns them twice which is not really what he asked for
now refer to the above posts and rethink your response plz .-.

but isn’t he asking for them to have a delayed spawn after they respawn?

Okay let me try to sum up the solution:

  1. When the player is knocked out teleport them to an enclosed area
  2. Set a trigger delay for 5 seconds
  3. When the 5 seconds are up teleport back to the original spawn point

think of it like a resurgence countdown
for example you get knocked out and you’re stuck waiting on a countdown to finish on a spectator screen and when that countdown is done you respawn does that seem simpler?

if you have solution MARK A SOLUTION

“the audience becomes the actors” moment lol

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yes, I’m trying to make sure my solution works.

wait, you could make the player teleport to a room out of the maps bounds and have a camera point activate so they can see whats going on and have a trigger loop and counter count to 5 seconds and once its at 5 it will deactivate the camera point and reset the counter, and then respawn the player.

I don’t think he wants to drop 500 memory also that would not be simpler

I’m just trying to help with what I know. I’m not claiming to be a professional.

It looks like you got to this programming platform in creative, unless I’m wrong which there’s a good chance I am. If you can, though, how might I get to it?

Ok, idea. When they knock out, a checkpoint at an enclosed area should get activated, then, when its activated, it should trigger a trigger with a trigger delay of 5, and when it gets triggered, it tps them to their base depending on their team.

How might one delay a trigger? At this point, I’m just learning.

There’s a setting in the trigger
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