So I’m making a Cooperative Temple Dungeon Crawler and I want to make it where if a player is knocked out they don’t re spawn instantly and they are switched to spectators for 15 seconds. Is This Possible
Also This doesn’t work
Lifecycle to First Team Switcher
Player Knocked Out>Switch to Configured Team (Spectators)
Lifecycle to Trigger
Player Knocked Out>Trigger (Delay 15 seconds)
Trigger to Second Team Switcher
Triggered>Switch to Configured Team (Team 1)