by reading the title… you might be confused… why need defenders for a juggernaut?
thats… wrong, let me explain
defenders… are the players that try to eliminate, the juggernaut, though the juggernaut, is also known as the “attacker”
so what am i needing you may ask? defender movesets
now what i need for them are
name of defender
type of defender (medic? defendsive defender? offensive deffender? ect.)
2 abilitys (must follow with the type)
optional : make some custom art of them because i might use it for my thumbnail request when i do it
now yes… you may ask… “BuT IAn, WhAT aBOuT AtTacKeR/JuGgERNaUt IDeAs?” and i say… i already made the three
fully Function T
hated form (for Ian_is_a_yay [aka me])
Frozen Heart
now, thats not it… im also needing LMS DEFENDER ideas, now… why an lms in a juggernaut game? for fun… duuuhhhhhhh
so if you want an LMS one, make sure it fits the juggernaut its against… unless its the main LMS defender, the requierments are
name of LMS defender
2 offensive abilitys
1 defensive abilitys
optional : ART (again)
now this is all i ask for… so if you do help… thanks in the future [2]
-Ian_is_a_yay
Name of Defender: Secret
Gim: Shadeborn
Type of Defender: Tank
Defensive Ability 1: When near shoots hundreds of projectiles for 20 seconds has a cooldown of 1 minute
Defensive Ability 2: Gives speed 2.0x for 1 minute to themselves. If they hit Juggernaut in this time period they get a strength 1.5x boost Cooldown: ?
Extra Ability?: If Defensive Ability 1 & 2 get used at the same time Defensive Ability 1 gets extended.
Regular Ability: Shoots projectiles.
i think thats what ur asking, but I got confuzzeled.
since spectators are bugged like… im gonna put the eliminated people on team two, and make sure their elimation wont count to the counter
multi-dimensional (can be from other games)
it kind of is… though if this is a LMS defender… should have 2 offense (attacking) and one defense (to protect itself)
and if its normal defender
two abilitys only… have a role (i gave examples) and make sure the abilities follow what the role is (so if its a medic role… the medic shouldn’t deal much damage, but provide very good healing)
Defender Name - Alien
Type - Ability 1 - Alien Technology
Grants a legendary Quantum Portal that dissapears on use. Ability 2 - Instant Transmisson (Not Instant)
After 3 seconds, teleport back to alien’s spawn point.
Santa
Defender name - Santa
Type - Ability 1 - Elf
Summons a elf that fights for you! When he is knocked out, he drops a that heals you for 10! Ability 2 - Reindeer’s Rest
Santa summons one of his reindeers that lay flat, blocking parts of the map!. Santa and his teamates may pass through them but the Juggernaut may not.
Supporter
Defender Name - Supporter
Type - Ability 1 - Distraction Dance!
Get stunned for 3 seconds, then reveal your current position to the juggernaut for 10 seconds! If the juggernaut does knock you out in that time, he gets a small buff!
Ability 2 - Motivational Shout
After being stunned for 2 seconds, boost all allies speed and damage by 25% for 10 seconds!
Ability 1 - Drain
Every member of Hell Void’s team will lose 15 health
In exchange for 2.5x damage for Hell Void
Ability 2 - Cataclysmic Judgement
Every enemy below/under Hell void has a 30% chance of being knocked out
Ability 2.5[1] - Onyx Abyss
One random enemy player will be sent to the abyss, they are unable to use abilities or help their team in any way. 2 enemy players can still attack each other in the abyss.
Once they leave, their health is halved.
One more question, we don’t need to decide how much max health they have right?
Ability - Smg | Shock has a legendary stone burster with a psuedo magazine that only fires 3 bullets every 6 seconds. If you don’t want to do the psuedo magazine or can’t just give them a rare stone burster.
Ability - Grenade | Shock tries throwing a grenade and slows to 0.8 speed for 1 second, unfortunately they have no hand eye coordination and drops the grenade. The grenade still explodes however, it deals 15 self damage to Shock and if the Juggernaut is within 3 blocks of Shock when the ability goes off the Juggernaut takes 80 damage and either gets stunned or slowed. | 30 second cooldown
To Mend a Broken Heart
Love Lost sends out a healing wave around itself, repairing the health of all players in a certain radius
A Scorned Lover’s Vengeance
Love Lost preforms a focused attack on the juggernaut, dealing (a certain small amount of damage) and temporarily lowering their speed.
(Here’re some other abilities, if you hapen to be unable to make the first two, or just prefer these)
Wherefore Art Thou, Romeo
Love Lost reveals the juggarnaut’s location for a certain amount of time.
A Torrid Affair
Love Lost repairs a quarter of the nearest defender’s health.
Lore, even though you didn’t ask for any
Love Lost is the manifestation of refuted love. It’s sole motivation is to save others from heartbreak, and punish those who treat love as a “game.”
Custom art coming soon, trust
Hokay here’s the art
Correct, classes will have assigned health… So a support will have 145, which is the lowest hp, and the highest right now will be a defensive, with 285 hp
So I have THREE defenders chosen right now, which are
Hell Void (I may rebalance it)
Shock
love lost
And like I’ve said in a post before this, this is a multi-deminsional based game, you can take concept from other games, just credit the game if you do
And well, I’m still needing more, so yeah
Edit [1]
Uhmm… Does anyone have any ideas? Since I’m not only wanting 3 characters, and I’m still waiting for a list from arcane, yet I am doing things to wait for more [2]
Closing edit: sorry for ending this… I had to delete the map, found out I can’t make the game with the 32 game overlay limitation