short guide, and no caps this time
material list
1x property
1x damager
first, make a property, the one you want to equal the damage.
settings:
property type: number
default value: whatever you want
scope: player
when property value changes: damage.taken
or knockout.acheived
or whatever
make a block from your randomizer when receiving on damage.taken
inside the block menu, make something like this:
damage player custom amount
amount: get property: damage or knockouts or whatever
now your damage can be changed depending on a property,
which is useful for more damage based on:
-amount of knockouts
-amount of money [property]
-pseudo health 2
doing so just means you change the name of the property
and use blocks to increase from outside the system via trigger or counter
overview
this system allows to manage damage amount based on a property, like half pseudo health or whatever you want. it makes you look like an expert damager.
instead of flagging me outright,
if i did something wrong, tell me what it is so I can fix it
if this is completely bad, just wait till it’s moved to devices
or taken away altogether
constructive criticism welcome