Damage in pre game

So anyways. I was playtesting a map that has lasers everywhere that are deactivated on game start, right? When the game started, for a split second, I took damage in that small amount of time from when the game goes from lobby phase to game phase. WHen I loaded in, the damage was gone. Yet it still is an interesting bug.


I’ve never had that happen to me before. That’s interesting…


It happens when you have certain things on your creative map and when you hit start the loading is delayed by a few seconds and if you have damage effects on it may damage you but when it finally loads it will heal you. It is just a loading delay.


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