Damage in pre game

So anyways. I was playtesting a map that has lasers everywhere that are deactivated on game start, right? When the game started, for a split second, I took damage in that small amount of time from when the game goes from lobby phase to game phase. WHen I loaded in, the damage was gone. Yet it still is an interesting bug.

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I’ve never had that happen to me before. That’s interesting…

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It happens when you have certain things on your creative map and when you hit start the loading is delayed by a few seconds and if you have damage effects on it may damage you but when it finally loads it will heal you. It is just a loading delay.

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