Damage detection?

Is there a way to make it so it detects when a player takes damage?
Can you detect how much damage they take?

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No, this is not possible yet, sorry. :frowning:

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Pseudo Damage, however, might be possible…

Pseudo-linking HP makes this possible…

Interesting, but already in my guide… and unmentioned…

Yo bob, sorry for ruining your sad moment, but…

Yaaaay!

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