Is there a way to make it so it detects when a player takes damage?
Can you detect how much damage they take?
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No, this is not possible yet, sorry. ![]()
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Pseudo Damage, however, might be possible…
Pseudo-linking HP makes this possible…
Interesting, but already in my guide… and unmentioned…
Yo bob, sorry for ruining your sad moment, but…
Yaaaay!
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