CPU Programming Paradigm

In this guide, I will show you how to add a system incorporating the CPU paradigm and when to use it.

What is CPU Programming Paradigm?

A CPU handles almost all processing in a computer. Taking this to gimkit, a system with the CPU paradigm has one core system that handles all calculations and processing and then gives the result back to whatever needed that calculation to be done.

In practice, the “CPU” of your system is one built to perform a single type of operation, with a properties to specify the inputs and what section of the game needs it.

When Would I Ever Need to Use This Method?

Say you have a loot box system that shows the rarities and gadget on the ground (using the item image device, of course). The rng is the same, then display system is the same, and the images are also the same! Who says you can’t concatenate this to save block usage? Another example is when I used this same concept for a memory-efficient item generator in my map.

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Nice Guide! This is definitely going to be another one of your banger guides!

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BUMP

because I don’t have a cpu in my brain

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