Many people use checkers however there are many flaws to using them.
Can’t check text properties
Cant be deactivated.
these are 2 of the main flaws, sure its less memory than a Trigger, but its only by 5 memory.
we can do the exact same thing a checker does but BETTER with a trigger’s block code.
first multiple checks? if else!
remember when I said it couldn’t check for text based properties and booleans? a trigger CAN do that, it can even be deactivated. a trigger can even check for more things such as a player’s ID, Name, and other things. IT CAN EVEN LOOP THIS FUNCTION ON ITS OWN!
they aren’t useless like the repeater though, as they are more efficient for basic systems, but for more complex systems, use a trigger instead.
an example of when a checker should be used
when one SHOULDNT be used:
When comparing one property to another property.
Summary
Checker bad, Trigger can do exact same thing, Trigger If then/If else, checks if property equals or is less or greater than number, Trigger good for complex systems, Checker good for simple systems.
Thanks! I took some of that into consideration (most of the time I try to make sure my grammars right, but then the Gimkit fourms autocorrect ruins it) I’m pretty sure you can also do checks for many different things in just one bit of block code so you wouldn’t have to use a ton of the block coded repeaters but I’ll make sure to add that bit!
Every function you added requires the use of blocks, which cost 500 memory. The only thing you’d need a trigger for instead of a checker is for checking text. You can also make checkers loop.
you could use a trigger to check if a property equaled another property, unable to be done by a checker, sure you can make a checker loop itself, but you can NEVER stop that loop because its inability to deactivate. triggers can check something even if it needs to change, this is good for randomly generated passcodes for a door. you wouldn’t need to use a trigger ONLY for checking text, you can use it for other things as well.
No, this isn’t a trigger loop. It’s a trigger replacing a checker, not a trigger replacing a repeater.
this is an original guide. its inspired by shdwy’s guide by how its written, but its about a different topic.
The only thing different is that Shdwy did Trigger vs Repeater (Trigger Won), and Fleet made Trigger vs Checker (Trigger Won). GGS Trigger, you can replace 2 devices already!
Oh no
I’ve been attacked by a flag warrior… 6 times…
I hope I don’t lose reg
I feel like these two devices can’t be similar enough to make one be called better… Well not “similar” but like, they have different uses, pros, and cons, that end up evening each other out.
Also, i can already see this topic going downhill.
I never said the trigger is better than checker, I said a trigger can be more useful in complex systems.
edit: the title was changed by someone else not me @Kosm0-o