Ok, so i have game where if you go through a teleporter 10 times, then it teleports you to secret area.
Now, i have wires with the teleporter so : WHen teleported here —> increment counter
Then, (target value 10) When target value reached → teleport player here
But the problem is, the counter increments, but when it reaches target value, it does not teleport player
try channels instead
Ok. Ill tell you if it works
For some reason when I tested it out it didn’t work, I think it is because you can’t be teleported to 2 different places at the same time, but I did find a way around this, you will have to use 2 buttons , 2 teleporters, and a counter, wire your first button to the first teleporter, button pressed - teleport player here, wire the 1st teleporter to the counter, teleported here - increment counter, (It should already have a target value) Then wire the counter to the 1st button, target value reached - deactivate button, next get the second button and wire the counter to the 2nd button (The button shouldn’t be active on start) Target value reached - activate button. Wire the 2nd button to the 2nd teleporter, button pressed - teleport player here.
what about just use a wire repeater with a delay?
Uhh, foxy, this made it so that it doesn’t even increment…
So does anyone have a way of solving this?
I mean, if it is too much of a hassle, then i can just delete this function anyways…
I decided to give up so…
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