Classes to Consider for Your Game

This guide is a wiki for @XxXShadowXxX to edit their guide. Please do not edit without their permission!


I’m back, fellow Gimkiters! And today we will be covering a list of classes you MIGHT be
Able to use for your game! Let’s get straight to it!

1: Vampire

Here’s a breakdown of how you could implement a “Vampire” class in Gimkit Creative that grants 2x speed but damages the player upon purchase:

  1. Setting up the Vending Machine
    Place a Vending Machine device.
    Configure the Vending Machine:
    Purchase Action: Set to “Transmit on Channel.”
    Channel Name: Choose a unique name, e.g., “VampireUpgrade.”
    Item Price, Name, and Description: Set these to your desired values, representing the Vampire class purchase.
    Limited Stock (Optional): If you want to restrict how many times this can be purchased by each player, set a limit here.
    Place a Trigger device next to the Vending Machine.
    Wire the Vending Machine to the Trigger:
    Item Purchased → Trigger.
  2. Implementing the Speed Boost
    Place a Speed Modifier device.
    Set the Speed on the Speed Modifier to 2 (for double speed).
    Wire the Trigger to the Speed Modifier:
    Trigger → Set Player to Configured Speed.
  3. Dealing Damage on Purchase
    Place a Damage Zone device.
    Configure the Damage Zone:
    Damage: Set to 50.
    Active on Game Start: Set to “No”.
    Scope: Set to “Player”.
    Wire the Trigger to the Damage Zone:
    Trigger → Activate Damage Zone.
    Place a Wire Repeater device.
    Wire the Damage Zone to the Wire Repeater:
    Damage Zone Activated → Repeater.
    Configure the Wire Repeater:
    Delay: Set to a short duration (e.g., 0.1 seconds).
    Wire the Wire Repeater back to the Damage Zone:
    Repeater → Deactivate Damage Zone. This quickly applies the damage and then deactivates the zone.
  4. (Optional) Visual Representation of Vampire
    You could use Prop devices and a Game Overlay to visually represent the Vampire class.
    For example:
    Place a Game Overlay as a button the player can press.
    Wire the Trigger (from step 1) to the Game Overlay: Trigger → Show Overlay.
    This overlay could include a description of the Vampire class and its abilities.
    You could also place a Prop next to the Vending Machine representing a vampire. Wire the Vending Machine to the Prop: Item Purchased → Hide Prop (to signify the item has been bought).

2: Medic class!

. Passive health regeneration (every 30 seconds)
Place a Repeater: Configure its “Task Interval” to 30 seconds and “Stop Strategy” to “After receiving on channel” (leave the channel blank for continuous operation initially).

Place a Lifecycle: Set its event to “Game Start”.

Place a Health Granter: Set the “Amount” to the desired health regeneration value, and the “Grant Type” to “Health”.
Wire the Devices:
Connect the Lifecycle to the Repeater: “On Game Start” → “Start Repeater”.![Screenshot 2025-07-29 3.35.43 PM|690x318](upload://kPRorEUDneCmxRgAdx6lhk0YrAr.png)
Connect the Repeater to the Health Granter: “Repeater Runs Task” → “Grant Health”.

  1. Gadget-triggered healing (every 1 minute)
    Place a second Repeater: Set “Task Interval” to 60 seconds (1 minute). Set “Stop Strategy” to “After receiving on channel.”
    Place a second Lifecycle: Set its event to “Player fires gadget”.
    Place a second Health Granter: Set the “Amount” to the desired health amount (half of the player’s total health). Set the “Grant Type” to “Health”.
    Wire the Devices:
    Connect the second Lifecycle to the second Repeater: “On Player Fires Gadget” → “Start Repeater”.
    Connect the second Repeater to the second Health Granter: “Repeater Runs Task” → “Grant Health”.

Well goodbye fellow Gimkitters!

Note: Please criticize this guide

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0 voters
3 Likes

Nice guide! Although (it might be me) i could think of something like this tho
but good guide! btw since there are no pictures this may belong in no-pictures since there are… well… no pictures. i changed it for you :3 if this isnt supposed to be in no pictures someone please correct me

1 Like

nice guide, and with this guide, I can make a game for October.
10/10 because you are part of my collection “coughs” yep, 10/10

2 Likes

You asked for criticism…

  1. It would be smart idea to organize with dropdowns, bolded words, and italicized words
  2. Add pictures! Pictures are a great way to show how to do something for visual learners (like me).
  3. Make the classes have dropdowns. For an example have the vampire be a dropdown, which has more dropdowns of how to do it.
Vampire
1. Setting up the vending machine

Place a Vending Machine device.
Configure the Vending Machine:
Purchase Action: Set to “Transmit on Channel.”
Channel Name: Choose a unique name, e.g., “VampireUpgrade.”
Item Price, Name, and Description: Set these to your desired values, representing the Vampire class purchase.
Limited Stock (Optional): If you want to restrict how many times this can be purchased by each player, set a limit here.
Place a Trigger device next to the Vending Machine.
Wire the Vending Machine to the Trigger:
Item Purchased → Trigger.
This text will be hidden

2. Implementing the Speed Boost

Place a Speed Modifier device.
Set the Speed on the Speed Modifier to 2 (for double speed).
Wire the Trigger to the Speed Modifier:
Trigger → Set Player to Configured Speed.

5 Likes

(post eaten by the author because yes)

2 Likes

It has the no-images tag because it didnt have any, AuroraX added the tag and it can be removed at any time. XxXShadowXxX did not put the tag there.

All good we all make mistakes :slight_smile:

3 Likes

WOW. Thanks, guys, for helping me! And thanks @AuroraX for putting the no pictures tag! I’ll make another one but medic class.

5 Likes

@XxXShadowXxX Please don’t make a duplicate guide, instead edit your old one. Thank you.

2 Likes

Oh, that’s why the old one suddenly closed.

1 Like

Ok! will do @ShadowDragon44

3 Likes

Great guide! But some criticism.
Like Aubec7 said, please put some dropdowns (with the steps inside as further dropdowns if you want), and also maybe put bullet points for the sub steps.
Maybe put a dropdown for the devices that we’re using so that you won’t have to constantly go into the menu to get devices and so that if they barely have any memory left, they can predict if they have enough memory left to make the class. And also for devices that don’t need their settings changed because they are already set to that (e.g. Lifecycle) maybe just put a line like "keep the (enter device[s]) settings as is. (Sorry if this recommendation was a bit petty)

4 Likes

bump blomp búmp brüûmp

1 Like