This guide is a wiki for @XxXShadowXxX to edit their guide. Please do not edit without their permission!
I’m back, fellow Gimkiters! And today we will be covering a list of classes you MIGHT be
Able to use for your game! Let’s get straight to it!
1: Vampire
Here’s a breakdown of how you could implement a “Vampire” class in Gimkit Creative that grants 2x speed but damages the player upon purchase:
- Setting up the Vending Machine
Place a Vending Machine device.
Configure the Vending Machine:
Purchase Action: Set to “Transmit on Channel.”
Channel Name: Choose a unique name, e.g., “VampireUpgrade.”
Item Price, Name, and Description: Set these to your desired values, representing the Vampire class purchase.
Limited Stock (Optional): If you want to restrict how many times this can be purchased by each player, set a limit here.
Place a Trigger device next to the Vending Machine.
Wire the Vending Machine to the Trigger:
Item Purchased → Trigger. - Implementing the Speed Boost
Place a Speed Modifier device.
Set the Speed on the Speed Modifier to 2 (for double speed).
Wire the Trigger to the Speed Modifier:
Trigger → Set Player to Configured Speed. - Dealing Damage on Purchase
Place a Damage Zone device.
Configure the Damage Zone:
Damage: Set to 50.
Active on Game Start: Set to “No”.
Scope: Set to “Player”.
Wire the Trigger to the Damage Zone:
Trigger → Activate Damage Zone.
Place a Wire Repeater device.
Wire the Damage Zone to the Wire Repeater:
Damage Zone Activated → Repeater.
Configure the Wire Repeater:
Delay: Set to a short duration (e.g., 0.1 seconds).
Wire the Wire Repeater back to the Damage Zone:
Repeater → Deactivate Damage Zone. This quickly applies the damage and then deactivates the zone. - (Optional) Visual Representation of Vampire
You could use Prop devices and a Game Overlay to visually represent the Vampire class.
For example:
Place a Game Overlay as a button the player can press.
Wire the Trigger (from step 1) to the Game Overlay: Trigger → Show Overlay.
This overlay could include a description of the Vampire class and its abilities.
You could also place a Prop next to the Vending Machine representing a vampire. Wire the Vending Machine to the Prop: Item Purchased → Hide Prop (to signify the item has been bought).
2: Medic class!
. Passive health regeneration (every 30 seconds)
Place a Repeater: Configure its “Task Interval” to 30 seconds and “Stop Strategy” to “After receiving on channel” (leave the channel blank for continuous operation initially).
Place a Lifecycle: Set its event to “Game Start”.
Place a Health Granter: Set the “Amount” to the desired health regeneration value, and the “Grant Type” to “Health”.
Wire the Devices:
Connect the Lifecycle to the Repeater: “On Game Start” → “Start Repeater”.
Connect the Repeater to the Health Granter: “Repeater Runs Task” → “Grant Health”.
- Gadget-triggered healing (every 1 minute)
Place a second Repeater: Set “Task Interval” to 60 seconds (1 minute). Set “Stop Strategy” to “After receiving on channel.”
Place a second Lifecycle: Set its event to “Player fires gadget”.
Place a second Health Granter: Set the “Amount” to the desired health amount (half of the player’s total health). Set the “Grant Type” to “Health”.
Wire the Devices:
Connect the second Lifecycle to the second Repeater: “On Player Fires Gadget” → “Start Repeater”.
Connect the second Repeater to the second Health Granter: “Repeater Runs Task” → “Grant Health”.
Well goodbye fellow Gimkitters!
Note: Please criticize this guide
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