I’m trying to add in classes, with two types: Destroyers and Medics. Medics have more health, so is there anyway to implement a class with more health that the other class cannot surpass?
There is no way to implement different max healths for different players. However, you could have the max be, say, 300, and have the destroyers lose some health on starting.
However, if I do that, then the max health would not be compatible with regeneration or med packs