Clash royale-style ideas

hey so I’m going to make a clash royale-style remake in GKC and I need some ideas.

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Hm. Not sure what that is. Could you add more detail?

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What do you mean by ‘Clash’ royale style, like a batle royale or?

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So similar to the game, clash Royale, where you have three towers and your goal is to obliterate the other player’s towers.

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Oh, that game. I don’t know how to do that. Sorry.

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Oh is it top down your making it on or platformer?

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I assume top-down.

(may be wrong)

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top down of course

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Make a barrier (Whatever color is fine)
Screen Shot 2024-08-04 at 10.00.10 AM
Then i’ll make a prop barly visible and can be damaged around the tower

When the prop is destroyed, the tower is gone using channels (thats how to make the towers what I would do)

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or wait… maybe…

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Ideas:
Add a shop (fighting disabled zone) in the middle of the three teams
The more enemies you knock out, the more powerful you are (Speed & attack)
Add a 4th place (dungeon, for example) where better loots are located

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I could use a prop and then put a tower emoji over it…

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That also works too :slight_smile:

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Another question is the troops sentries or players? @Kormorant

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I think a mix but idk yet

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Make each player have different abilities (slow with legendary pickaxe) (fast with half ammo zapper) to replicate the different characters. Now make respawning into the game cost a different amount of elixir per character. If they can’t respawn they will be camera pointed to the arena.

The hard part will be making a path that the player can’t deviate from and also making buildings.

All the towers should be easy just layer several props so you can get an accurate health and put a sentry on top

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wow thank you.
i think that’s all i need

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You can also add an order to a deck where the order of players is randomized and they can’t respawn until they are one of four cards in play.

Another interesting mechanic instead of having each player of the team decide when they are useful would be to have one player get to totally control when others spawn and where. Using a mouse pointer

You will also have to change the deck size to something around 4 or 6 cards due to how many people it needs for 8.

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