Cheese's Guide to Breaking the Mold

fair, I just thought he might find the idea interesting.

He just doesn’t have time.

Also, there isn’t a flag system for maps because it would be abused. That’s why you have to email support and they will manually remove maps.

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Why did the button game get flagged? I played it and there was nothing bad about it…

It’s a joke example made with inspect element, photoshop, or google slides.

@cheesebox lol

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It was just an example. I used it because it’s my own game, so nobody would get mad

also thanks for playing my game

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Nice guide! It was extremely cleanly written! Another word for trigger clock is triggerloop, but that mainly refers to a trigger triggering another trigger, which retriggers the first trigger. Overall, you covered a few really good tips and tricks, and I can’t wait to see what you have in store next! 4:

I would love a thumbs up/down button for the maps and a flag button. That way, people would not abuse the flag button as much. That said, I expect that the reason they dont make them is because it takes a lot of extra time, and little kids play the games and are not greatwithtechnology

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Here's a table of contents for you.

Table of Contents

Also, you should mention about poorly effort thumbnails and people publishing maps just to share a join code that lasts 3 hours or less.

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This guide is mainly to teach new map-makers about good development skills, maybe I’ll put out a separate guide pointing out things like that!
P.S. I’ll most likely put a ā€˜Thumbnail’ piece in the Visual Appeal section

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Concatenation added!!

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bump, and the editing time ran out

This is wow. Honestly, 95% of the people posting on Discovery have to see this, no offense.

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Yeah, I honestly lost motivation to finish, maybe I’ll do a revamp and add more one day

You’ve earned a bump because everyone needs to see this.

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I completely agree. This guide needs to be seen by everyone. I’ve gone on discovery a little, and many of the games I’ve seen, especially on the popular page… currently, my only reliable place is Community Picks. It’s full of fun, well-designed games with clever gimmicks. I’m sure there are a lot of hidden gems posted, and that they’re just covered up by all the… clutter.

I think this is an amazing idea. Maybe there could also be an option to hide flagged maps, so you can see the actual popular games that deserve popularity. If it’s not too much trouble, devs could go through some flagged maps and either delete it for being too bad or maybe just add an extra warning. Maybe something like:

Gimkit devs do not recommend playing map due to...

Again, what I’m saying is, this guide definitely did deserve a bump.
This concludes my essay. Thanks for your attention.

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here is my take on the flag system. so on the Fourm, you need to be a certain Turst level to do certain things example: flagging is for tl2 or higher. well, the Gimkit devs could carry your forums trust Level, to Gimkit creative trust Level.

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Thank you so much for your thoughts on the guide !! I apologize for it being so unfinished, I had a lot of things I planned to add to it originally, but sadly they never got realized.
Among those would’ve been:

  • Thumbnail tips (just graphic design guidance
  • Worldbuilding and storytelling
  • Getting the player engaged

And just some other general things to remember in game design…

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