fair, I just thought he might find the idea interesting.
He just doesnāt have time.
Also, there isnāt a flag system for maps because it would be abused. Thatās why you have to email support and they will manually remove maps.
Why did the button game get flagged? I played it and there was nothing bad about itā¦
Itās a joke example made with inspect element, photoshop, or google slides.
@cheesebox lol
It was just an example. I used it because itās my own game, so nobody would get mad
also thanks for playing my game
Nice guide! It was extremely cleanly written! Another word for trigger clock is triggerloop, but that mainly refers to a trigger triggering another trigger, which retriggers the first trigger. Overall, you covered a few really good tips and tricks, and I canāt wait to see what you have in store next! 4:
I would love a thumbs up/down button for the maps and a flag button. That way, people would not abuse the flag button as much. That said, I expect that the reason they dont make them is because it takes a lot of extra time, and little kids play the games and are not greatwithtechnology
Also, you should mention about poorly effort thumbnails and people publishing maps just to share a join code that lasts 3 hours or less.
This guide is mainly to teach new map-makers about good development skills, maybe Iāll put out a separate guide pointing out things like that!
P.S. Iāll most likely put a āThumbnailā piece in the Visual Appeal section
Concatenation added!!
bump, and the editing time ran out
This is wow. Honestly, 95% of the people posting on Discovery have to see this, no offense.
Yeah, I honestly lost motivation to finish, maybe Iāll do a revamp and add more one day
Youāve earned a bump because everyone needs to see this.
I completely agree. This guide needs to be seen by everyone. Iāve gone on discovery a little, and many of the games Iāve seen, especially on the popular page⦠currently, my only reliable place is Community Picks. Itās full of fun, well-designed games with clever gimmicks. Iām sure there are a lot of hidden gems posted, and that theyāre just covered up by all the⦠clutter.
I think this is an amazing idea. Maybe there could also be an option to hide flagged maps, so you can see the actual popular games that deserve popularity. If itās not too much trouble, devs could go through some flagged maps and either delete it for being too bad or maybe just add an extra warning. Maybe something like:
Gimkit devs do not recommend playing map due to...
Again, what Iām saying is, this guide definitely did deserve a bump.
This concludes my essay. Thanks for your attention.
here is my take on the flag system. so on the Fourm, you need to be a certain Turst level to do certain things example: flagging is for tl2 or higher. well, the Gimkit devs could carry your forums trust Level, to Gimkit creative trust Level.
Thank you so much for your thoughts on the guide !! I apologize for it being so unfinished, I had a lot of things I planned to add to it originally, but sadly they never got realized.
Among those wouldāve been:
- Thumbnail tips (just graphic design guidance
- Worldbuilding and storytelling
- Getting the player engaged
And just some other general things to remember in game designā¦