I looked around and couldn’t find anything, how do you make checkpoints deactivate, like how Blackhole927 does in YHMFT
Oops sorry didn’t mean to ping.
There is a channel you can send on to deactivate them. (I think)
Nope I looked
I’m not fluent in YHMFT, can you remind me pls lol.
You’ll Hate Me For This.
He added deactivate-able checkpoints
And, I don’t think you can deactivate checkpoints, as that would remove the whole purpose of them.
Ah, ok
I think they have it so that when the checkpoint is activated, it sets the beginning checkpoint to the active checkpoint with a channel.
Well I don’t really know but I’ll try to figure it out
yea Why Is there no option to deactivate it maybe theres a way in it’s blocks maybe
Well Good luck maybe the next update will have it
Checkpoints can’t do this, I actually made my own checkpoint system from scratch with teleporters and triggers.
I thought you might have; I was hoping that there was a way I didn’t see though…
You place a trigger and teleporter at every checkpoint, and give each teleporter a unique channel that it will teleport the player when receiving on.
You then store what checkpoint the player is on in a property, then when they die, broadcast on the channel that will teleport them back to the checkpoint.
This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.