yes we are all stepping on the trigger to go to the roles section of the map
and 2 how does changing =1 to =0 can effect the checker?
I’m talking about in your checker, in the check #1, you want to change the “Value” from 1 to 0 so that the check passes when everybody has finished (0 left).
you forgot that the thing is that ain’t for the roles I used the other counting system to also upgrade the timer that activates when there’s 1 person left on the team
Oh my gosh, I’m so sorry for misunderstanding that. So just to clarify, the checker is seeing if there is 1 player left on a team? If so, what are your team settings (under map settings)?
Also debugging tip: if you want to see if the checker is working, have a channel for when the check fails activate a barrier or something, because the check might just be failing.
until now it’s the split into teams setting and yes imma try with barrier
Ok, I’m assuming it’s being split into two teams.
In any case, you’re going to want to make sure that your “Player” property has a team scope. If the scope is set to global (the default), then it won’t work because the checker is waiting for just 1 player to be left.
the checker ain’t working
So is the check failing, or is it not broadcasting for a pass or fail? And make sure to do what I just mentioned with the property scope.
It worked ty so much
Finnaly I can sleep in peace.
No problem haha! Scope is a tricky thing that we all slip up on a lot! Have a wonderful evening and good luck with the rest of your game!
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