Ok, so one last question, you have no relays in your entire map, so how is your player counter supposed to work?
But I have an idea of some things that could be going wrong:
- First off, your checker is looking for the property player to equal 1, but if you want all players to have chosen their role, we should be waiting for the property to equal 0.
- You might be having some AUO problems between your counter and checker. I suggest changing your checker to receive on “nowCheck” instead, which can be broadcast from your property device when the property value changes.