Checker is not checking

I was in the middle of creating a fnaf map, with a ton of checkers to spawn and despawn sentries, the checkers all work except for one of them. This is making my game not work right, and I have checked everything over again and still no work. Has anyone else had this problem?

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What does the checker do? Can I see screenshots of the settings?

yeah maybe u set a setting wrong if not send a screenshot

A trigger activates and waits 25 seconds and then runs this code



and then activates the checkers to check for the property “BonnieAIRound” if it is equal to 6

and runs wires to activate/deactivate sentries if it passes, if it fails it does nothing

My memory is only 41%
Screenshot 2025-05-04 1.40.23 PM
NOTE - I blurred name because its my real name

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And HOW is this not working? Is it not sending out “BonnieTriggerReset”?

can i see what the checker is checking for?

it is not activating and deactivating the sentry

Can I see a picture of the checking?

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Where is THE CHECKING :cold_face:

wait, can you CLICK on one of the wires real quick? instead of the using to wire menu in the checker?

The wires are green instead of red out of what I can see, but they might’ve had it set to activate instead of deactivate sentry? Is that what you are looking for?

I did once… If it helps, just erase the checker and put another one in its place…

Somehow that fixed it, thank you for the help!

Anytime! I’m happy to help anyone who needs it. :smiling_face:

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