Character Ideas for my game (dbd-like game.)

Name: The Undying
speed: 6
lunge speed: 7
Terr0r: 7
active ability: you can run - sets the k!ller speed to 10 and their lunge speed to 10 for 10 seconds (120-second cooldown)
passive ability: but you can’t hide - anytime a survivor ability is triggered, that survivor is revealed to the k!ller for 5 seconds

Name: the overseer
speed: 8
lunge speed: 5
Terr0r: 3
active ability: eyes in the sky - mark a random survivor, and the survivor is marked until one of three things happens: 1. the ability is used again (a random survivor is marked and the previous mark is removed) 2. the survivor is downed 3. they complete a generator (120-second cooldown)
passive ability: try to keep up - every time a marked survivor (either by detect or eyes in the sky) is downed, they gain 1 lunge speed (not normal speed, can go above 10 speed)

Name: the caffeinated (This is a joke character, so it is bound to be horrible)
speed: 1
lunge speed: 1
Terr0r: 10
active ability: I CAN’T STOP! - puts the k!ller into a 10-second long lunge, and sets his lunge speed to 10 (60-second cooldown)
passive ability: I SEE EVERYTHING! - he automatically can see everyone on the map every time detect goes on cooldown (so auto detect basically)

Name: the woodworker
speed: 4
lunge speed: 6
Terr0r: 6
active ability: the saw - dismantle a vaulting spot and replace it with a walkable area (60-second cooldown)
passive ability: chopping away - every time he destroys a vault, his speed and lunge speed are increased to 8 for 10 seconds

Name: the artist
speed: 7
lunge speed: 8
Terr0r: 5
active ability: paint swap - there are paintings around the map and when the ability is used, the k!ller is teleported to the nearest one (10-second cooldown)
passive: art lover - anytime a survivor is near a painting, they are marked only for the k!ller

Name: the amalgamation
speed: 5
lunge speed: 8
Terr0r: 6
active ability: glitched strike - instead of speeding up before and after the lunge, you actually slow down first, then speed up, but you are able to attack during the slow and fast parts (30-second cooldown)
passive ability: glitchy mess - after every use of glitched strike, they are teleported to a different generator at random

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