Character Ideas for a PvP game

Hewwo :3. CommanderGOAT here. (This is like, the third time I’m changing it because of spelling mistakes…) I’m requesting ideas for characters in my newest game: Kit Smash Royale! Please use this format. Thanks!

Name:
Gim:
Description:
Gadget:
Ability 1 and how to make:
Ability 2 and how to make:

Character Slots

Slot 1:

Slot 2:
Name: Aerial
Gim: Airheart
Description: a high flying pioneer
Gadget: Uncommon PML or Blaster, most likely Blaster
Ability 1: Up, Up, and Away, gain speed boost for 20 seconds
Ability 2: Airstrike, get a better Blaster for 30 seconds but stop moving

Slot 3:
Name: Starry Night
Gim: Starry Night
Description: a powerful fighter, drawn to life
Gadget: Rare Timekeeper
Ability 1: Paint B0mb, place a canvas in the center or the map that expl0des after 30secs
Ability 2: WIP

Slot 4:

Slot 5:
Name: Mr. and Ms. Pew Pew (I know, cringe…)
Gim(s): Stache (Yellow) and Rosalind
Description: A powerful duo, armed with a large arsenal.
Gadgets: Zapper (Uncommon) & Evil Eye (Rare)
Ability 1: Double Trouble (double your speed and strength for 30 seconds)
Ability 2: Triplet Attack (Summon the triplets [Gimbit gims] armed with Pixelators)
Slot 6:

Slot 7:

Slot 8:

Slot 9:

Slot 10:

Make it…completely black and white. Like, paper kind. Make it look…glitchy in some places…like little rifts on a sheet of paper.

As for gameplay and unique stuff, make barriers that show and hide randomly - you’ll never know when you’re gonna fall through reality :>

spelling 100%

2 Likes

As for the name, want about ‘Glitched Realms’. Also, I fixed my mistake.

1 Like

Make the platforms vines! Maybe have a forest level or themed-part?
Added ideas.

1 Like

Make glitched out barrier blocks appear for no reason at all to add mystery and probably spook some players, but probably add them on platforms so players don’t hit them while jumping to a different platform. Oh wait Monochrome Dreams alluded to the same thing. So a new idea, maybe make sentries appear, attack the player, disappear, also make no collision props but with a barrier under so players can jump scare each other.

Do you already have a story/LORE for the game?

And I’m back!!!

I might be able to help

Hmm looks like I missed out on alot

Name: glitch mercenary
Symbol: a glitched teleporter
Gadget: pixilator
Move 1(I don’t know what this means but I’ma just put random stuff that will come in handy) a speed increase, makes the character faster for a short period of time
Move 2: secret passage unlock, unlocks 2 or 3 secret teleporters that only the character can see (like use barriers or props to block the teleporters but when ability=true, the character can move through the barriers or props)
Optional:
Transition 1(chosen at the start of the game): light mercenary, greatly improves speed though makes damage less
Transition 2: shock trooper, greatly adds damage but slows down the gim.

Name: glitch sorcerer
Symbol: a purple wooden wand
Gadget: wooden wand
Move 1: unlock all secret teleporters, same as the character above but instead of 2 or 3 teleporters it is all of them
Move 2: summon defense, invisible barriers are summoned and allow the sorcerer to hide behind them (just add a marker behind the barriers, and make the marker hidden)

@King_Thunder_Alt1: I don’t have lore but I’m not adding any. Sorry man…
@ReDGh0st: I will add the first one, but not the second.

Should I do a lives system in my game?

  • Yes
  • No
  • Maybe…
0 voters

Apparently, everybody’s saying that I should do a lives system. So, I might. I’ll leave the poll open for a little while longer.

Name-Rog
Gim-Block Party
Description-An all terrain block.. literally
Gadget-Rare Stone Buster
Ability 1-Solid defense-Plus 25 health (Permanent and can stack)
Ability 2-Angry Rog >:(-Gets legendary stone buster and speed boost for 5 seconds

1 Like

Bump! I kinda still need ideas…(Someone please help me. I know I’m being slightly impatient but still…)

1 Like

(post deleted by author)

1 Like


did u use ai? be honest cuz its kinda prohibited

2 Likes

niche spelling

name: dawnbound mimic
gim: solaria
description: a mysterious gim that came from the sun down to earth by a sudden force still unknown
gadget: quantum portal
move 1: spawn sentries around the map every 50s, equipped with quantum portals, but their aim is trash
move 2: spawns a sun in the middle, damaging everyone for 3s

1 Like

@JefX, just so you know, pls refrain from using AI in the future, and do you know what I mean by gim? I mean the skins. For all I know,

and

don’t exist.

Name:Glitch rebel
Symbol: a purple hand
Gadget: blaster
Move 1 summon, creates sentries that spawn in a randomized place
Move 2 frenzy, all rebels get a speed boost and a strength boost

Name: Glitch creature
Symbol: yellow cage
Gadget: quantum portal
Move 1: vision lost(1), (kind of op) the entire map is covered with a barrier (that has no collision just obscuring the screen)
Move 2:back from the dead: summons a spectator that becomes a glitch creature

1: great spelling you got there

1 Like

that also doesnt exsist

name: otherworldly anomaly
gim: adam or smth like that
gadget: i guess a evil eye
description: uknown anomaly that is yet to be examined for its backstory or origin place
move 1: (asteriod rain) spawns multiple asteriods crashing down on random spots, damaging everyone for 4s
move 2: (gamma ray) spawns a ray dealing 89 health to whover gets hit by it, it also moves to other spots [1]


  1. also commander goat wanna be friends? ↩︎

2 Likes

I might add that. (Also, yes. I was also gonna ask you bout that, but you started anyways)

2 Likes

I see the abilities are simple.. i’ll make simple ones
Shaman
A tribal shaman poking around with higher beings, granted inhuman powers, but at what cost?
Ozi
Wooden wand
Move 1: silencing ritual: freeze briefly before disallowing enemy gadget fire for 10s
Move 2: transferring ritual: notify the enemy, if they move within 3s, they get speed deduction while you get boost

Scientist
Sketch
Days after days of working with machines and computers has driven him paranoid, he came to the match, of course he needed the money, but scientists more urgently require inspiration
Pixelator
Move 1: mental algorithms: guess from a menu of the next move of the enemy, gadget/ability/neither, guessing a move correct would forbid enemy from using it for 8s, neither correct would give 100 shield, 30 cd
Move 2: mechanical inbound: summon sentries across the map
(Look i know its cringe but i tried)

2 Likes