Can you fire a channel, and have it only affect a specific player. I know you can make a relay to all, and check if their name, team, and team score but I don’t think that will work, as some maps need all the players on the same team, and you can have duplicate player names in games.
I just want a way to fire a channel, and only have it effect/run on a specific player. I also can’t change their team since I would need to be able to send a channel to them specifically
My best idea was making a property have a value of their name, and relay to all and check if their name matches the name var, but it doesn’t work with two people of the same name. Also preferably I wouldn’t want to make the system too big but I have ideas to shrink stuff
There will be a device that send a channel to trigger the relay (trigger to all players) so it can check the specific name globally, I used a lifecycle in the image.
In the trigger, it would check if the triggered player name matched the name you want when it was triggered by the relay, if it was, it will send out X channel, for example:
i just made a system similar to this where it can relay to any player by using their name, and any channel. however it does still have the downside of firing for all players with that name, but I don’t think that will be too big of an issue
What if I make a local property and set it to your team number, at the start. Then you can set them all to the teams you want, and I save your original team, and just check if your original team is the team I want. That way each player has their own id