but you can’t actually look at data from your game.
please. don’t ping me.
Note: The following idea is more so for a global leaderboard rather than for a cloud variable, but maybe someone can take this concept and modify it to get a cloud variable
I like this idea, and while it isn’t perfect you could get it to work by having a save code that both saves data about the player, and saves the leaderboard
Then, to try and make sure everyone has a somewhat accurate copy of the leaderboard, whenever multiple people in the same game input their save codes, the leaderboards from each code are compared, and when the user gets a new save code at the end of the game, it now contains a leaderboard that has been updated with information from the other leaderboard copies provided.
Are cloud variables like saves between games?
Wait, I can report my own post?! Why would I want to do that?
Yes, they are. Like a global leaderboard.
I know kai irl they told me so
With cloud variables, we could create “servers”! We could get peoples x and y values, store them, and then put them into another persons game!
That would be amazing, and if we figured out how or Gimkit added it, it would be a building revolution.
We’ll have to wait, though, until after the summer.
Unfortunately.
Off Topic For @Kormorant
Did you change your pfp? I remember it being a wolf.
Yes, I did change it.
that’s basically how people create that in scratch.
Did anyone notice that the marshmallow gim’s “NEW!” tag says “NEW1”?
Did anyone notice that you’re off-topic?
Sorry…