Can You Detect If a players The Host

If so, how would you make something only accessable to the, like a button.

you can use a lifecycle
anything connected from (keyword) a lifecycle is triggered for the game host
unless you use a relay

I don’t quite see what you mean?

If you connect anything from a Lifecycle, ex. (Lifecycle) Event Occurs —> (Button) Activate Button
It’ll only trigger for the game host because the game host triggered the event.
(Unless you use a relay)

Oh, that makes so much sense, thank you.

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