Or you could make invisible barriers
What about a damaging zone that closes in forcing plays into the middle, making fighting more intense the farther the game gets in.
Also, three lives. If a player looses all three of their lives, they become a spectator!
I also know that more like where a player shoots a rock, destroys it, and gets +25 Health Hp, but i already know that. i mean modifiers that disable these types of abilities.
Use a lifecycle device, set the event that the device listens for to Player Knocked Out and wire it to an item granter, set the item granter to grant health.
Ahh I got u you have to get the rock and program it to be destroyed then you wire the rock to a health granter so when the rock is destroyed it grants health.
thanks. any tip[s for things such as getting a gadgets swapped when players earn more of a specific item? like if i have a rare prickler and get 25 light shards, itll upgrade to an epic prickler automatically.
And props have a thing called adaptive health which means if they get destroyed they grant health
yes, i understand adaptive health. it makes the object get stronger the more players there are.
Oh well I got that wrong lol well you can do the thing I told you up above
Yes thank you GTG now i appreciate your tips.
Your welcome it was nice helping you!
Why did the original post sound AI Generated… ok…
you could add sticky puddles here and there that will get players stuck or they slow down
what are some possible Names i could use?
you should make it so when a player is knocked out, you get cash
Matthew should work?
I’ve made a lobby, a waiting room for the Forest Fray Map, and im working on the actual map as we speak. however, it suddenly occured to me that when a player gets knocked out, they will respawn i nthe lobby area. how do i avoid this and get them to respawn in the map?
easy set the spawn points in lobby to pregame and spawn points in map to game
also, i am making forest ruins, do you want them modern or old?(gim from season ticket lol)
program, or ideas?
i think both, i have ideas for respawn system and loot system if he wants