Some guides
I’ve noticed that very few people tend to put in effort when making their platformer maps.
Here are some tips to make people WANT to continue playing your game.
The beginning of your platformer.
The beginning is one of the most important parts of your platformer maps.
It shows or gives the player a visual of the game they are about to play.
So, make sure to start with a simple level (if your platformer includes levels/checkpoints) as if players see that the beginning of your map starts har…
Wow. Another platforming guide. Seems generic, doesn’t it?
Well, I’ve been searching through platformer related guides here, and noticed that most of them are either for something very specific or not actual guides. Sooooo since I’m insane, I decided to write my own!
Gameplay
1. Start Simple
All platformer maps should start relatively simple or “easy.” If the very first jump of your map is very complex or difficult, people will be less likely to continue playing.
2. Scale Difficulty Properl…
A while ago, I made a guide with common platformer mistakes made frequently by people, as well as how to fix those problems. Unfortunately my editing time ran out before I could add more, and BH hasn’t responded to my wiki request.
So:
Here are 8 more common mistakes that people make in their maps, as well as how to fix and improve them
1. Permanent speed modification
2. No collision props
3. NO LAYERED TERRAIN
4. Too much directional consistency
5. Longgggg falls
6. Exce…
The bottom two don’t have pictures. Okay. Here are some tips.
Space out some of your jumps. Not all of them. Some jumps are close, some are far. ClicClac gave me this advice
Have a good thumbnail
If you need one, add a background. It makes the game look better. Just add a barrier device, turn off collision (do that by going to all options and scrolling to the bottom)
Add a cave. (This is just a suggestion, you don’t have to. I just think that platformer caves are cool :D
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