I’m trying to make FNAF 2 in gimkit, but I need to make a line for each vent, and there are three animatronics in each!
I have tried using checkers, but it doesn’t use the property.
Alright, I can probably help with this, but how does FNAF 2 work?
I got foxy and withered freddy, puppet, and Balloon boy working!
The AIs not really smart, since they follow a set path with set intervals in between.
Then a checker is used.
(Note for balloon boy, you have a check cam 10, and if you don’t for 45 sec I comes into your office.)
(I got the flashlight, mask, prize corner, and cams working btw.)
No I mean how does the actual game work? I never played FNAF.
Oh, You have to sit in your office, while winding up the puppet, and when they come into your office, via vents or the door, you have to put a mask so they don’t kill you. Then they start all over, and you can watch them via cams.
Well, if you’re trying to have the three different animatrons come out of two different vents, you could use blocks. Have it roll a random number between 1 and 3, and have a different animatron come up depending on the number. @Zypheir could explain it better than I could.
That won’t work since;
- 6 in total. 3 for each vent.
- Also they must be in line.
Ex Toy Bonnie is at the stage, and chica is at the vent, so bonnie can’t appear at the vent.
The best I can come up with is assigning a number to each animatron, and moving them around that way. This seems like a tough problem, though.
Hmm… I’ll try that!
(dsadadasdsaddadjadl)
i can help with Im good with mechanisms in gimkit and im working on fnaf 1