Can sombody teach me how channels work

like what
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ok so there like modified wires thanks

They will need to be kept track of, however

ok i’m started to get it now thanks guys or gals

Channels take up less memory. It’s like grouped wires. A single channel can have multiple starts and multiple ends.

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If you want a player to spectate when they die you can use wires to say: When player knocked out, transmit on: (channel name) then you could have a lifecycle device that says: switch player team to spectators when receiving on (channel name)

This is modvent. When a player enters this zone, it transmits on modvent.
Screenshot 2024-03-08 1.09.16 PM
Now, this counter decrements (counts down by 1) when it receives on modvent.
Screenshot 2024-03-08 1.10.54 PM
Meaning, when the player enters the zone, the counter will go down by one.

I understand, what I meant was that channels would need to be kept track of across devices/props to know which channel corresponds to which action

I think you are talking about blocks maybe?

Channels and blocks are separate things. Kinda…

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thank you for this it was useful

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you’re welcome!!!

I know, i was replying to @bored,

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Make sure to mark solution

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how I’m kinda new to this

Click the check mark on the person that brought the solution

under every comment there should be a checkmark with the word “solution next to it”. make sure to mark the most useful comment.

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Click on the checkmark next to message that has your solution

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Oop I accidentally replied to you.

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