like what
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ok so there like modified wires thanks
They will need to be kept track of, however
ok i’m started to get it now thanks guys or gals
Channels take up less memory. It’s like grouped wires. A single channel can have multiple starts and multiple ends.
If you want a player to spectate when they die you can use wires to say: When player knocked out, transmit on: (channel name) then you could have a lifecycle device that says: switch player team to spectators when receiving on (channel name)
This is modvent. When a player enters this zone, it transmits on modvent.
Now, this counter decrements (counts down by 1) when it receives on modvent.
Meaning, when the player enters the zone, the counter will go down by one.
I understand, what I meant was that channels would need to be kept track of across devices/props to know which channel corresponds to which action
I think you are talking about blocks maybe?
Channels and blocks are separate things. Kinda…
thank you for this it was useful
you’re welcome!!!
Make sure to mark solution
how I’m kinda new to this
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Oop I accidentally replied to you.