You could put a game overlay that when clicked teleports you to a different area that is a map but if it has any battles in it people could just click it and get away.
Im making one of those maps kinda like fortnite, my game is a wild west game though.
This would be very hard to do and not work in the way you probably desire it to. Currently to make a minimap you would have to use a game overlay with multiple lines to create a permanent floating map however there are four main hurdles for this to work
- Game overlays only line wrap if they are in one of the bottom corners
- The character at which it line wraps is determined by the viewport width (screen width) and is variable
- You would have to use a coordinate system with a fitting larger display and then excerpt a section of that
- Some emoji’s including the squares necessary are not one character by normal counting
Here, have you played the star wars gimkit discovery map? There is a button there that shows you a map
Here, ill make one to show you
I do believe this is possible, however It would be Very hard. you would need to use multiple game overlays, and make a full coordinate system and it would still look pretty clunky. Maybe you could use a game overlay button which would open up a popup with a “Map” using colored block emojis.
wait, do they want it to be as a overlay type thing, or just a area where you can see the map…
OH WAIT OH NO NO NO NO NO NO NO NO NO ON ONO !
this is near impossible to do…
Like the corner maps, not the dropping.
oh no…
ngl, you could make it with text, but you cant click enter,sooo…
you could make a overlay that open a popup, and then you could go through all the different places?
Maybe you can put colored squares in a game overlay, not make the overlay teleport you.
but you cant like, click enter.
Wait, there is a hlp guide on this
Just a suggestion
I found this in a map:
When you click on the button it shows a large map with locations on it, but you could switch the button out with an overlay.
Funny thing: That map is just props that activate with a button, the props are stationary.
this is the exact thing i siad.
but nice
yeah, I played that recently
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