Can I change a specific players health without changing everyone else's?

Hey Forums! I am co creating a map with another user, and I am on the main mechanics of the game. It is a similar game to a battle royal, but everyone gets their own class they can choose. I was wondering if I could give certain classes a different amount of health than other classes, as it would greatly enhance the classes. Thanks for your help!

Welcome, @RunicFire!
While you can’t change max HP in the middle of a game, you can set max HP to, say, 10000 and use health granters or damagers to set the player’s HP correctly.

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The problem with that is that one of the stats the classes have is a passive drip heal, and I don’t know how I would get the heal to stop once it gets to the point I want it to.

correct me if I’m wrong but I think there’s a way to check a player’s hp so once they reach their maximum hp that you want them to have you can stop the drip heal and then continue it once it drops below

you could make it check every time it does the drip heal if the player’s hp is at or above what you want it to be and if it is stop the drip heal and if it isn’t continue the drip heal

I’ll look into that, I hadn’t thought of it before.

check the “Help Setting Max Health of Players” post made by elyk233

Is that about the same thing as this topic?

He’s actually the one I’m co creating with, I don’t think he told me he made a post about it as well.

Then only one of the topics needs to stay. No need for a duplicate topic.

Yeah, I’ll close and delete this topic then in a few minutes. One of the people of eylk233’s post had a possible solution about pseudo health.

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