Game Overlays are used to display a certain thing on a player’s screen.
Let’s take a look at the settings:
A. Overlay Type: This is the most important setting: What you want your overlay to display. There is a choice between three options. Text, Button, or Tracked Item. Let’s look at each one.
Text: This displays, well exactly what it says, text. This can be used to show pieces of information, timers, and all sorts.
Button: This creates a button that when clicked on, sends on a channel. This can do all sorts of things, like open a question answering screen, open a popup, really anything that can be activated via a channel.
Tracked Item: This tracks the quantity of an item the player has. This is usually used for items a player is constantly earning or losing, that the player would want to be aware of.
B. Overlay Position: This is simply the position where the overlay is located. You can either place it in the Top Left, Top Right, Bottom Left, or Bottom Right. This means you can display a maximum of four overlays at one time. Where you place them is entirely in your preference, though tracked items would usually be placed somewhere in the top, and buttons would usually be placed somewhere on the bottom.
C.Content Scope: If the Overlay content changes in any part of the game, this is where you decide who it will affect. Global (if it changes for one player, it changes for all), player (if one player changes it, the Overlay will not change for anyone else), or team (if one player changes it, that player’s team will all be changed as well).
D.Visibility Scope: If the Overlay is shown/hidden in any part of the game, this is where you decide who it will affect. Global (if it is shown/hidden for one player, it is shown/hidden for all), player (if it is shown/hidden for one player, the Overlay will not be shown/hidden for anyone else), or team (if it is shown/hidden for one player, it will be shown/hidden for that player’s team as well).
E. Show Overlay When Receiving on: If the Overlay is hidden during any part of the game, this is where you put the channel that you want to make it show when receiving.
F. Hide Overlay When Receiving on: If the Overlay is shown and you want it to hide, this is where you put the channel that you want to hide when receiving on.
From now on, these settings vary from what you chose for the Overlay Type. So, I will be splitting them up, for each Overlay Type.
Text:
1a.Overlay Text: In this space you can type what you want to be shown for your text.
1b.Visible on Game Start: This is a simple Yes/No option. If you choose Yes, the Overlay will be shown from the start of the game. If you choose No, the Overlay will not be shown until it receives on either a wire or channel to do so.
1c.Overlay Color: This is where you can choose what color the background of your text Overlay will be.
Button:
2a.Overlay Text: In this space you can type what text you want to be shown in your button.
2b.When button clicked transmit on: This is where you put the channel that the button will transmit when being clicked.
2c.Visible on Game Start: This is a simple Yes/No option. If you choose Yes, the button will be shown from the start of the game. If you choose No, the button will not be shown until it receives on either a wire or channel to do so.
Tracked Item:
3a.Tracked Item: This is where you choose which item the overlay will be tracking.
3b.Show Tracked Item Maximum Amount: If you choose yes for this option, the maximum amount of the tracked item the player is allowed to hold will be displayed next to the current item amount (eg. 80/100)
3c.Overlay Color: This is where you can choose what color the background of your tracked item Overlay will be.
3d.Visible on Game Start: This is a simple Yes/No option. If you choose Yes, the Overlay will be shown from the start of the game. If you choose No, the Overlay will not be shown until it receives on either a wire or channel to do so.