I have a game where one player becomes a boss and the rest are supposed to fight against it. What I need are abilities that the boss can do to fight the players. I already have a cool down and button system, what I need is what the ability actually does.
Here are a couple of things that I am not doing:
I was going to say something like a dash that ko’s any player hit by it but that would require speed modifiers, and you said you were not going to add a speed boost.
well if you want to do it you can have a game overlay that will trigger a speed modifier that sets the bosses speed to a higher speed for a short amount of time, then you would have another speed modifier that is set to the normal speed of the boss when the timer is up.
Just a little side note I made a map -kinda like this map that your going to make- a long time and I decided it would be funny to add a comically large “exploding thing”-If you know what i mean- as a boss ability. So if that could be another idea I would explain how that works for you.
If you use this it will take a lot of time to do, due to how much is needed to add.
If you don’t want to change the boss’s weapon why not have an ability that changes the player’s weapon.
Randomizing the player’s weapons and degrading them 1 rarity lower.
How about using item granters linked up to a counter which will change the bosses weapon after target number is reached. Just an Idea, you don’t have to use it @some_kid
Maybe a hidden (or visible) barrier blocking some mobility? Or fighting in the dark with a barrier that activates over the arena that is black, but keep the default opacity.
You don’t need to ping me. Most of the time, the creator of a topic has their topic notifications set to watching, meaning they will receive a notification anyway. You can also reply to someone else’s reply to send them a notification.