This guide will show you how to save memory by condensing block codes. Basically, instead of using 2 different blocks for 2 different things, you use the same block for 2 different things and set a property to run the right blockcode.
So to do this, make a number property and make it broadcast on a channel. The channel can be whatever you want, but I’ll call it “segment” to make this guide clearer. Next make a trigger or a block in any device. What matters is that the block runs on the channel “segment” (your channel name). Add this to the block. Remember to change the property name to the property you’re using.
I was thinking about concatenating the game checking for what the property is equal to, but that would also require a concatenated output (what the block code does after checking the properties amount).