Bitwise operations in gimkit

i need a while to figure out how exactly are we gona do this…
BH any ideas?

Lol ye I confused myself.

you guys are just insane, Were literal Children and we seem to replicate what scholars would do

but other than that this topic has done well to try to help
So well in fact I do not understand a thing
Good job Forums

And @Blackhole927 After all this time what were you trying to do with this

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3d renderer ithink

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Step 3 is repetition, which is what bh wants to avoid.

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oooooooooooooooooooohhhhhhhhhhhhhhhhhhhh.
NO WONDER THIS HAS BEEN OPEN FOR LIKE 3MOUNTHS
HES:

  1. Taking away a crucial step: like taking the ice cream from the icecream sundae
  2. attepting mission impossible

getrithekd why does he wanna not have reppetion…

Repetition is too slow in gimkit for large numbers.

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will this work…
( i dont think so)

Notice the continuously in step 2.

@Blackhole927
now ima try to make a version that wont need a lot of memory but still use repition.
just u wait

oh…
*takes deep breath
!@#$

uhhhhhhhhhh… memory isn’t the issue lol. It’s runtime speed.

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Have we gone over Binary already or not yet?

Almost everything you need to know is already covered in #1 or the hundreds of posts here.

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thats the issue
image

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Check this…
Search results for ‘binary topic:5040’ - Gimkit Creative

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Oh, ok thanks, I haven’t looked at this topic in a while so I forgor

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So bh are u sure we cant have a loop, imean, we should be able to do this in one trigger, and we dont need more triggers, so that will just be 500+ memory, whcih is not a lot…

Bh has tried a loop, and it was too slow.

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